All Posts in Unsandboxed


Loading...Scratch Remixes be likeβ¦.
Okay... I realized another problem that's causing the depth sort to lag so much, JSON.
Apparently using JSON in something that needs to be constantly kept up is extremely laggy instead of using vanilla, so uhh yeah, I'm gonna have to remove it

After Calculation
My sorting is doing HOW MANY CHECKS with 30+ objects???????
Iβm realizing the depth sorting can be pretty laggy and I gotta figure out a way to optimize it while at the same time not making it implode
I knew I had to return to this but it was sooner than I thought

Adjust the art block I think Iβm finally understanding level design,
Gonna start experimenting with things soon
But in the meantime get jumpscared

Loading...Testing out somethin
Probably gonna use in the future
This was made using the color effects block and I found a cheeky way of aligning the colors up perfectly using it

Changed the design of the Slumber Dragons, the original/Zeeki is still gonna be in here, he's just gonna be a unique one.
This probably won't be final since I may need to adjust the design in order to stand out from the BG when the time comes
1I thing I like about vector models is that you can get a little bit complex with the designs, itβs just that having to create other angles of it will take some time but other than that, itβs pretty flexible with different designs
