All Posts in Unsandboxed

Share your creations!

HAHHAHA EVEN QUASI CONNECTIVITY WORKS

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I figured out a way to make a very rudimentary world gen algorithm that has pseudo-randomness, but it's only fit for testing.

It's only a couple scripts though which is nice, but a full generator will need a lot more.

Here's the format of origami.

You first inherit the data from an existing block, then you can set various keys (including any you add yourself!), after which you add the block to the registry.

You see no lists in the process.

I decided to tackle some smaller issues while I try to fully understand the patch's spaghetti code.

Texture update! With a surprise visit from Mechanical Piston :)