Changelog in Unsandboxed

Share your creations!

Unsandboxed is now up to date with TurboWarp.

Also I want this to be clear: work has been done to merge upstream commits with TW which is why I'm not going to add the new block just yet.

I haven't forgotten about Unsandboxed, my life is just busy and very miserable.

Im pushing out a little experiment onto the live build.

Unsandboxed jank that I could fix anytime but I can't be arsed #1: This block is broken*

After a fair few issues with oversights and bugs, it's believed this iteration of the "next" compiler is most functional.

I urge you all to try it out on https://experiments.unsandboxed.org/.

People who find bugs will receive the "loves sand" role in Discord.

FPS selection is now a sub-menu.

On a more technical level, the entire "Edit" menu has been made into its own component because it was frustrating to work with. I might do that with the File menu too.

Another neat thing I implemented in light of the recent change to default project settings: If you load a project from Scratch or TurboWarp into Unsandboxed, it will automatically squash the stage to 480:360 and change the FPS to 30

Unsandboxed has received a small (but still sizeable) update!

We've reshuffled and reworked a lot of things. Below is a list of EVERYTHING we changed 😁

Icon changed, I still really like the banner tbh and I'm feeling lazy so that'll live for now

The oden is still gonna be part of our identity in the long term (the Unsandboxed grey tone is literally sourced from it lol)

The Camera UI is now fully functional on the live build!