developers in Castlevania

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Reworking the whole inventory/equipment system to add and mix some features!

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

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Some new work on interiors

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

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Now after every act you can see all the decisions you made and what was left to discover!

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

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Working on QoL updates.

Now you can see the banner on the top-right if a fight or decision will affect the future of your playtrough!

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

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More paths open ahead.

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

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Good morning, I just uploaded a Devlog video showing Richter's Multiplayer and movement.

As I said before, I plan to make a Castlevania fan game based on the Metroidvania games in the series, so many abilities will be unlockable or nerfed initially.

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Added the "Charge Attack". Just hold the Attack button for a bit and release. Kinda works like Megaman's charged buster. Different weapons have different charge attacks. I enjoyed making the particles and shader effects! #screenshotsaturday

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I've decided to overhaul the combat as I find the old one too button mashy. This time you can swap between 4 weapons. Each weapon type has its own advantages and damage type (Blunt, Pierce, Slash). What do you guys think?

hi, I'm making a castlevania fangame, an rpg set in the Castlevania universe, my project is far from over but I really want to send it here https://gamejolt.com/games/Castlevania-Lost-of-Blood/702157