developers in Castlevania
May be a very little detail, but i reworked the autosave animation glyph on the bottom-right corner!
---
Wishlist Mainasutto now on Steam!
https://store.steampowered.com/app/2580170
Or Join the Discord Community to get weekly updates!
https://www.mainasutto.com/discord
With the new animations and combat system you can now land multiple hits on an enemy before touching ground again!
---
Wishlist Mainasutto now on Steam!
https://store.steampowered.com/app/2580170
Or Join the Discord Community to get weekly updates!
https://www.mainasutto.com/discord
I really like how this water(fall) looks! It was a bad joke i know.
---
Wishlist Mainasutto now on Steam!
https://store.steampowered.com/app/2580170
Or Join the Discord Community to get weekly updates!
https://www.mainasutto.com/discord
I tried to make a better version of the "new area" intro sequence, what do you think?
---
Wishlist Mainasutto now on Steam! https://store.steampowered.com/app/2580170
So I had this idea of adding one more depth layer to the game with foreground decorations, have been easy, but it's still a WIP!
---
Wishlist Mainasutto now on Steam!
The player now moves a bit vertically (like a small jump) when hits something from below.
Bug or feature?
---
Wishlist Mainasutto now on Steam!
Here I'm testing some "hidden" and optional artifacts that you can get in your adventure!
---
Wishlist Mainasutto now on Steam!
So I was testing some audio stuff and this happened...
---
Wishlist Mainasutto now on Steam!
Merry Christmas and happy new year! 🎁
Here's a silly little early showcase of AOKAKI, a tokusatsu, Castlevania and Megaman-inspired retro platformer about cool bugs, being developed by me and @Amarowastaken
#GodotEngine #Aseprite