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Working on the title screen of a cool ps1 style horror game!

I've been working on a secret side project, and I'm thinking about announcing it later this week. It's supposed to be a Ps1 style horror game, how does it look?

Fair warning - Chapter 7 is a bit on the long side. So long, in fact, that it's split into 2 separate levels, each crammed full of tricky platforming and merciless combat.

Brace yourselves; this is going to be be a very long battle.

Nothing to show this week. The ending fatigue is really setting in. There's a lot riding on this final level to end the game off with a bang, so I want to be really sure the level design lives up to expectations.

Nonetheless, I'm making headway - slowly.

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Working on some currency for a food Metroidvania. Looks and sounds awesome so far!
#indiegame #gamedev #pixelart

Animated backgrounds and Construct 3's mesh distortion at work!

Strangely hypnotic.

Also, ew.

And we're back! Kinda.

You can chat with your teammates in town between missions. If you're into the story, this is where a lot of character building takes place, so you won't want to miss it.

Who knows? Might find some tangible benefit from this as well.

Say hello to the Killbot(s). These guys are the deadliest enemies in the game. They will hunt you down relentlessly across terrain and bully you with bazookas and arm blades.

Luckily, they can only be found in the Arena. Something to look forward to!

Hmm, don't he look friendly.

Was kinda busy last week, but managed to get this put together anyway.