All Posts in Darkest Nights at Fazbear's Community

Share your creations!

some more old plans stuff you guys get while I continue dev on the scripted events, originally v2 was gonna feature a flashlight for both hallways to spot Bonnie and Chica, in which you'd have to pull up the jammer and hold the button to make them go away

beta testing has gone very well! testers have reported that the game is stressful and hard, but fun at the same time. bugs got fixed and I surprisingly had to make no balancing changes

gameplay screenshots added, and the header has yet again been updated to include the new characters!

I just wanted to share these scrapped renders I made in earlier development, originally the lighting style was this FNaF 2 flashlight kind of thing, didn't really look too good

(oh and they're also really small cuz of 2.79 being cheeky and making the res-

all the AIs are finished! don't be fooled, the game is still FAR from done, from my estimates, the game is probably only 30-35% done. just a guess though

there are a lot of things to implement still, have chomp and co. in their natural habitat

AI completion chart

check back here every once in a while to see if any AIs are not started yet, started, or completed! I'll do devlogs when I'm halfway or finished with them all

all rooms have been made and rendered! some renders need some updates though

but you know what that means? AI CAN START!!!!!!!!!!!!!!!!!

I will go in order so I'll start with freddy and go from there, have his jumpscare here actually

meet chomp's crew! they're the new OC characters made specifically for dnaf v2!

their names are chomp the wolf, bite the dog, and chew the cat

with their inclusion, the cast has grown to over 8 characters! it's pretty big now

V1.0.4 patch

not v2 but I will give some news at the end

it's been awhile, take these two!