All Posts in five nights whit powerpoint

hola mundo aqui pongan sus juegos
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WalkaThon Open World Game Engine - Official JadeJohnson Games Expansion Test 0002:

Now the tricky part'll be interweaving those in-between sectors of the map!

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WalkaThon Open World Game Engine - Official JadeJohnson Games Expansion Test:

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Introducing, our 2.5D "WalkaThon Game Engine", which uses 2D background-sprites, and 3D forground models! Although not shown here, it also supports SNES-like Mode7 Paralax Scrolling!
And yes, this all, still works, in PowerPoint!

https://photos.app.goo.gl/8RdncqrLt77EuV9N9

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Endless Ocean - Luminous - For Nintendo Switch - But Its HUD (Heads Up Display) Is Made In PowerPoint:

This was a fun little ProJect to pull off!

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The Brand-New Overhauled Engine-Demo Is Finally Here!

This November, we shall add full support for foreground and background, ... ANIMATIONS! No more clunkily slow PowerPoint Animation-Pane, We'll have finally migrated it to the game-logic itself!

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PowerPoint Open World Location Based Memory ReCall And Manual Animation Activation Test:

In this new engine, you can also press TAB either fifteen times to play or pause the back layer; or eighteen to toggle the front; as shown with the back-layer here!

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We've done it! We've finished the base-code! This was just a test to see how well it worked, and wow, isn't it perfect or what?!

Now it's finally time to flesh-out the game-world for the new demo-build!

PS: Super Street Fighter II: Claw Stage nostalgia?

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A basic yet cool energy-surge-animation, also made using our new engine; the base-code is near completion! Once it's finished, we'll be able to start working on the new demo!

Rest in peace, Akira Toriyama.

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Trust us: we may be making this game's new open-world animation-engine far more powerful than it might need to be, but hey: you can't argue with these results, eh? And yes, this is STILL PowerPoint!

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Here's some much smoother gameplay!

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