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We've temporarily removed the commentary from the game, so we could add in Ring Traversal, without said lines being duplicated twenty times: no, literally, there are now twenty cells between which combat can randomly yet freely and still intuitively move!

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So we attempted to fix The Commentary-Cutoff Bug we mentioned previously, and it seems like putting said voice-files onto PowerPoint's main audio-channel, the same that the screen reader uses, won't at all have any adverse effects on accessibility! Yay!

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You may notice that some of the commentary-clips cut-off a little early. This is ALMOST nothing we can control, and is just a side-effect of the game being made in PowerPoint. However, if you stop moving your cursor, the lines, DO, finish playing-out!

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Now we've added entrances! Combatants are announced in order from highest to lowest rank, just like in Wrestle Camp 1! That's right, WC2 is finally being remade, using our fully customisable "Aseem3D™"-engine!

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Now you can actually win and lose each match instead of it lasting forever!

We now use a special "Knockout-Pixel"-system, since the engine's now entirely controlled by cursor movement.

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