All Posts in GameDev

Aside of good ol copy n paste and search function, the only thing saves my time the most are my game templates and my other games.
I usually use either one of those to start my new game and copy scripts from others if needed.

I already have idea and plot for the game that i wanted to make and recently started doing it! And also this will be good practice
I usually plan my game in my head. I contemplate on mechanics first then on how to implement the basics.
How I usually plan a game dev project by study tends of what the audience like about a game or dislike for improvement. Then apply them in the GDD to list the mechanic, difficulty and levels before adding the aesthetic as part of the gameplay.
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1Devruary Day 10: What's Your Least Favorite Part Of Game Dev?
I think it's probably trying to find error in code for hours before realizing it was some tiny mistake
#Devruary #gamedev #game #programming



I've spent most of my time playing and working on Krago's Kuest, my latest game. It's a short metroidvania about a crab wanting to get a rare fruit.
It's completed and can be found here:
When it comes to my least favorite part of game dev is testing alone. While solo testing have its benefits, but it can be a painful. Overlooking hidden bugs after solving others does creep up when you least expected when launching your game.













