showoffyourwork in GameDev

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just something new im working on

Music by Epic

Sprites by me

Coded by me

and yes before you ask this will probably be playable and public

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Hello hello everyone! For today's update camera movements with limits for room, room switch and wall hiding system. Enjoy!

#gamedev #gamedevelopment #indiegame #indiegamedeveloper #themercenarypath

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This level is much more difficult! When you catch an alien you get Triple Cannons. Fight and destroy electrical traps. Clear you way to complete the round and defeat the boss!@GameMakerCommunity #gamedev

What do you think about the mechanics in the game?

So I made a smart aiming of the tank turret at a moving target. This required a long mathematical formula, but it did not affect the optimization (I used 1500 tanks on one screen and there were no lags!)

Rotation of two different types of tanks.

Next, I should improve their aiming, since at the moment tanks cannot hit a moving targets. Well, I think it won't be difficult to make smarter aiming. I hope

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Hello hello everyone! From previous post feedbacks I decided to go more with the perspective camera together with a comic effect post processing :D

Enjoy!

#gamedev #gamedevelopment #indiegame #indiegamedeveloper #themercenarypath

Our Indie Game studio is developing a racing game. It's a combination of the atmosphere of the American Old West with cars, story, quest, interesting mechanics and fun to play.

#screenshotsaturday #game #screenshot

#unity #blender #3dgame #indigame

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Star Sentinel.

Our Game mechanics - destroy blocks, electric traps... Make noise and have fun!

It was a great idea of the developer @Tom_RedWolf , it made the game more interesting and so much more fun to play.

#gamedev #indiegame #unity

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Star Sentinel. Game Play.

Fight with an upgraded ship and with triple cannons! Very hot, check my score!

I got +3 Grav Bombs it will help me fight the boss. Every time you catch a pack you can get a new weapon, shields and more.

#gamedev #unity #indiegame

I added a new type of tank to the game - self-propelled artillery. It does not have a turret and the rotation angle of the barrel is limited. It deals more damage per shot, but has low speed.

I also improved some parts of the game (see article)