2 years ago

I added a new type of tank to the game - self-propelled artillery. It does not have a turret and the rotation angle of the barrel is limited. It deals more damage per shot, but has low speed.

I also improved some parts of the game (see article)


  • Added function for limiting the rotation angle of the turret/barrel

  • The textures of tanks have become higher quality and have been increased by 2 times

  • Destroyed tanks now also have rotating turrets

  • And other minor changes



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Rotation of two different types of tanks.

Next, I should improve their aiming, since at the moment tanks cannot hit a moving targets. Well, I think it won't be difficult to make smarter aiming. I hope

I decided to do a tank race to test the AI. Participants: 4 bots and me (gray tank)

First AI tests

At the moment, bots are like zombies - they follow the player and can avoid obstacles in their path, but they don’t always succeed

They are very stupid, but I will try to make them smart

This week's Fan Art Friday celebrates #CronosNewDawn

Accept the quest in your quest log to get started.

GJ Pro-Tip: Not sure what to make? Check out the game's Steam page for inspo: https://bit.ly/cronos-steam

#MinecraftMemory The last 5 seconds of my life

Congratulate our Inayah Quest winners!

The winners are tagged in the article!

Check out Inayah for yourself: https://bit.ly/STEAMINAYAH

I am developing my own game engine. Currently, I am adding a graphical user interface. Later, I plan to create games and applications using this engine. The screenshot shows two buttons and a text input field with their colliders (red rectangles)

Now the tank turret rotates realistically - at different speeds, depending on the movement of the tank. I tried to do this before, but it turned out very poorly and strange things happened

(Tank turning speed increased by ~4 times)

These quests inspired by Inayah - Life After Gods are ending soon!

Complete them while you can! Don't miss out on your chance to get Coins and trophies!

I improved my old tank control code. It used to be 400+ lines, but now it's only 66. Only 66, Carl!

This is very cool, but while I was rewriting my code, many bugs appeared, for example, when I clicked on WASD, I controlled all the tanks at once (GIF)