Added function for limiting the rotation angle of the turret/barrel
The textures of tanks have become higher quality and have been increased by 2 times
Destroyed tanks now also have rotating turrets
And other minor changes
Next up
Now the tank turret rotates realistically - at different speeds, depending on the movement of the tank. I tried to do this before, but it turned out very poorly and strange things happened
(Tank turning speed increased by ~4 times)
I am developing my own game engine. Currently, I am adding a graphical user interface. Later, I plan to create games and applications using this engine. The screenshot shows two buttons and a text input field with their colliders (red rectangles)
This week's #FanArtFriday celebrates Pizza Tower! The game's 2nd anniversary is on January 26!
yes... Spiritwell is still being worked on...
I improved my old tank control code. It used to be 400+ lines, but now it's only 66. Only 66, Carl!
This is very cool, but while I was rewriting my code, many bugs appeared, for example, when I clicked on WASD, I controlled all the tanks at once (GIF)
A new batch of screenshots is ready for Thursday's Harpies Update. Here's a little sneak peek at the new Manufactory building.
Previously, bullets could ricochet an infinite number of times and it looked very strange, but now I have limited the number of ricochets and it looks more realistic
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