Added function for limiting the rotation angle of the turret/barrel
The textures of tanks have become higher quality and have been increased by 2 times
Destroyed tanks now also have rotating turrets
And other minor changes
Next up
Now the tank turret rotates realistically - at different speeds, depending on the movement of the tank. I tried to do this before, but it turned out very poorly and strange things happened
(Tank turning speed increased by ~4 times)
I decided to do a tank race to test the AI. Participants: 4 bots and me (gray tank)
yes... Spiritwell is still being worked on...
A new batch of screenshots is ready for Thursday's Harpies Update. Here's a little sneak peek at the new Manufactory building.
Rotation of two different types of tanks.
Next, I should improve their aiming, since at the moment tanks cannot hit a moving targets. Well, I think it won't be difficult to make smarter aiming. I hope
Some rooms will conceal unpleasant things
Previously, bullets could ricochet an infinite number of times and it looked very strange, but now I have limited the number of ricochets and it looks more realistic
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