General in Game Dev

Post GameDev things!




Eng: the last pack of cameras + animatronic attack in post-missions (read the article).
Π ΡΡ: ΠΏΠΎΡΠ»Π΅Π΄Π½ΡΡ ΠΏΠ°ΡΠΊΠ° ΠΏΠ°ΡΠΊ ΠΊΠ°ΠΌΠ΅Ρ + Π½Π°ΠΏΠ°Π΄Π΅Π½ΠΈΠ΅ Π°Π½ΠΈΠΌΠ°ΡΡΠΎΠ½ΠΈΠΊΠ° Π² ΠΏΠΎΡΡ-ΠΌΠΈΡΡΠΈΡΡ (ΡΠΈΡΠ°ΠΉΡΠ΅ Π°ΡΡΠΈΠΊΠ»Ρ).
It's Day 13 of Devruary, and What Feature Took Way More Work Than I Expected? In FNAU 1, there was one little bug back in v1.0 and v1.1 where Aisam and Qbert act like Endermen, where they teleport at random rooms, this was fixed in v1.2

Loading...In our upcoming title, The Mage Slayer, combat isn't just about button mashingβit's about meaningful choices. Weβve updated the 'Phantom Slashes' skill to better reflect this philosophy.

Krago's dual arm feature took more time and effort to work on. I thought I could just copy some files and edit some lines but turns out there were more scripts which need to be adjusted as well.

COULD YOU CRITIQUE MY PIXEL ART? ANY THOUGHTS?
πππ
1
Loading...#Devruary Day 13: What Feature Took Way More Work Than You Expected?
I really didn't expect it, but the Badniks from Sonic are more complex than they seem, it took me a while but they were fun to make! 
#Devruary Day 13: Anything related to save files or achievements.





















