General in Game Dev

Post GameDev things!

Assault on the Demonic Realm is a lightning-fast, adrenaline-fueled FPS that propels you into the heart of a demonic world. #fps #quake #fast #shooter #action #3d #horror #dark #doom

Eng: the last pack of cameras + animatronic attack in post-missions (read the article).

Рус: послСдняя ΠΏΠ°Ρ‡ΠΊΠ° ΠΏΠ°Ρ€ΠΊ ΠΊΠ°ΠΌΠ΅Ρ€ + Π½Π°ΠΏΠ°Π΄Π΅Π½ΠΈΠ΅ Π°Π½ΠΈΠΌΠ°Ρ‚Ρ€ΠΎΠ½ΠΈΠΊΠ° Π² пост-миссиях (Ρ‡ΠΈΡ‚Π°ΠΉΡ‚Π΅ Π°Ρ€Ρ‚ΠΈΠΊΠ»ΡŒ).

It's Day 13 of Devruary, and What Feature Took Way More Work Than I Expected? In FNAU 1, there was one little bug back in v1.0 and v1.1 where Aisam and Qbert act like Endermen, where they teleport at random rooms, this was fixed in v1.2

#Devruary

Loading...

In our upcoming title, The Mage Slayer, combat isn't just about button mashingβ€”it's about meaningful choices. We’ve updated the 'Phantom Slashes' skill to better reflect this philosophy.

#Devruary

Krago's dual arm feature took more time and effort to work on. I thought I could just copy some files and edit some lines but turns out there were more scripts which need to be adjusted as well.

#Devruary What feature took way more work than I expected? Honestly I don't know I'm still a beginner. I'm still learning. Sorry.

COULD YOU CRITIQUE MY PIXEL ART? ANY THOUGHTS?

πŸ›πŸ›πŸ›

Loading...

Minimal dev update

Loading...

#Devruary Day 13: What Feature Took Way More Work Than You Expected?

I really didn't expect it, but the Badniks from Sonic are more complex than they seem, it took me a while but they were fun to make!

#Devruary Day 13: Anything related to save files or achievements.