General in Game Dev

Post GameDev things!

Lunch break!
#Devruary (day 19):
I always get burnt out when I spend too long trying to fix one issue/bug knowing that I got many more to fix, so I usually just work on smaller stuff in the game and later come back to that big issue (also motivation).

Loading...In Lobo, I use foreshadowing to keep the gameplay rhythm going. A quiet moment, a fallen hunter, and a new weapon you can equip but not use yet, just enough to tease what’s coming next.
8
6
6
5
5
4
4
3
1
1
1
1
1
1
1
1
1The lesson I got the hard way from game dev is I have limited time. I learned that I have to always make sure that my game plan is doable within allocated time.
#Devruary The thing that game development taught me the hard way is something similar in one of my previous devruary posts, and it's accidentally saving over my game with an older version and having to remake the features I accidentally saved over














