Screenshot Saturday in Game Dev

Post GameDev things!
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Sorry for the radio silence. Rest assured #OneLateNightRemake is still cooking.

#gamedev #indiedev #screenshotsaturday #horrorgame

Horse riding in our game. Action packed chase level

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Still working on the assets for the Mission 2 intro, but I wanted to show off a new feature that one of my testers suggested: making it so that certain enemy attacks can only be interrupted by a heavy attack. Adds a bit of strategy to combat

This week's progress — back to last week's village design, here's the post-disaster version!🏚️
Originally, it was more gruesome🩸, but too gory for the current style😖
So I toned it down into a slightly bloody version, still aiming to keep that eerie vibe🌫️

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Get ready to party like it's 2017 with the Drop Dash, a new skill coming to Sonic Colors Demastered! Sonic may no longer be able to double jump, but instead he'll gain the ability to charge a spin dash by holding the special button in midair!

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(WARNING: FLASHING IMAGERY)

I can properly reveal the pause screen now! Also fixed how Mimo flashes when he gets hit, as well as altered the title screen.

https://youtu.be/9ewO0qzD0fQ

#screenshotsaturday #indiegame #indiedev #indiegamedev #GameMaker

https://youtu.be/9ewO0qzD0fQ
https://youtu.be/9ewO0qzD0fQ
https://youtu.be/9ewO0qzD0fQ
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Some clean up. These are graphs for one of the master materials used in the game, before and after. Added some functionality and finally made use of the named reroute nodes to get rid of all those noodles.

The clouds wept acid. Crops withered. Birds vanished-