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Loading...For day 551 of coding, I have put wall collisions on the chasing object

Loading...For day 551 of coding, I have set the movement for the chasing object to lock to the 32x32 grid the map is based on

We have published Red Wolf Games website and are finally going public!
We have also improved the graphics in Star Sentinel. All the images and videos can be found on the website. We are getting ready for our first release!
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Thank you very much to all of you who support our content daily with charged stickers!!
You are the best!!
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Loading...I have created a new desert tileset for the game's first area and fully animated the astronaut protagonist! What do you think?

Loading...For day 550 of coding, I tried implementing having the overall size of the map be randomized. It appears oddly stretched in some cases when the whole map is visible, but having a camera zoomed in on the player would not make it an issue

Loading...Sorry for late posting
For yesterday, day 549 of coding; I have it to where the other objects will bounce off the one with the arrow












