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Just testing my programming skills before my first gamejam

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Monday hit me like this parrot hit Roland 😔🦜

How was your monday? I Hope It went great 🤍

Anyway this Is the jungle Roland has to venture after being "ejected" from the Monster 🐙💩

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#indiegame #2danimation #platformer #sidescrolling #32bit

after all that I have endured, I really respect all people who create games alone without help, doing the design, making effects, doing the animation, and programming the game is not so simple when you are alone.

I'm back to program.

I will return to follow the projects that I left pending, among these are:

-Non-existent Freedom Rework

-Undertale battles

-??? (surprise)

Waiting the devolvers soon.

Good night

Well my Shader experiment didn't go anywhere. I kinda learned some stuff, but not how to scale the distortion map in a way that would make it work/look good.

I'll come back to it another time.
Here's more Tool animation stuff!

How many Goblins can I have if I turn off all their Step actions (stuff that happens 60x a second)?

Hmm, looks like it's still less than 200

What if I turn off the Draw code instead?

Both?? That seems better, but I guess it's something else lagging

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Jumping and avoiding obstacles, this Is Roland's Misfortune, an Action Platformer made in pixel art, inspired by old school games such as Ghosts n' Goblins 🦇

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#pixelart #2dgame #development #platformgame #sidescrolling #indiegame

  10 votes Voting finished

the math is mathing

that's probably the most satisfying thing i made so far 🥔