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Update:

So far, the strafe mechanic looks good, despite there being some clear bugs. May slow the zombies down a bit, and continue to try and clean up the code. Also, this code will be added to my second character.

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Character #2: Vanessa

Aya's best friend and ally, ready for battle! Armed with dual laser pistols, she's ready to help save the town!

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Hope you're all happy with this one. Older system will remain as a difficulty settings option.
#kirby #eternalparadise #fangame #gamedev #gamedesign #gaming #retro #videogame #video

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More #Blood to God Of Blood!

#GrimTale #gamedev WIP: testing the blood systems (splashes, puddles, decals on the weapon) in my #rpg #indiegame project #Art #madewithunreal

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I have been programming backgrounds for Parterra! What is your favourite? I hope you like it very much!!

Movie is out now December 8

I have continued working on the 3D platforming for Vessels. You can now climb "half levels" and balance on beams. You can jump between all of them! If they are on the same level that is.

✨Wishlist: http://bit.ly/34hPZFw✨

Pictures

one of them from the game.

#art #Picture

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Currently We work on blaster animation and on bullet physics. Now we have blaster bullet animation. Next step is calculate bullet position in World Coordinates.

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#gamedev #indiegame #space #amongus