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Above-ground, Dropped Down. + Sound Tests for Treasure Chests.

It´s time to be guilty...

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For day 487 of coding, I gave mouse functionality to half of the main game

Great news, Fantamal are now accepted and participating in PixElated Festival!

It ain't retro, and it's more than pixel, for it's PixxxxxELAAAAATED!

PixElated!

Wishlist us on Steam:

https://store.steampowered.com/app/1217180/Fantamal/

🌟 New Devlog Out Now! 🌟

This is how we punish the players for BREAKING Searching Light!

👇 Watch Now: https://www.youtube.com/watch?v=DkrxaHAMrwg

🎮 Play FREE Demo on our site

Your feedback is golden! 💬✨

Punishing Game BREAKERS in Searching Light! | Devlog
Play a FREE demo on Gamejolt!https://gamejolt.com/games/searchinglight/750347Visit our webpage!https://clovertales.comMusic by Once a Cero:https://www.youtub...
https://www.youtube.com/watch?v=DkrxaHAMrwg
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For day 486 of coding, I have given functions to the arrows and return button

What do you call this move?

Let me hear your thoughts AND WISHLIST!
https://store.steampowered.com/app/1425180/Vessels_of_Decay/?bet…

Urgh. As expected explosion sprite doesn't look good when scaled (I mean it's not great at the normal size either tbh)

I'm gonna have to draw multiple

(btw it's dark because I turned off the players light for the test)

Edit: second is base size

When being "a machine" is not just an expression.🤖💥

Cuando ser "una máquina" no es solo una expresión.🤖💥

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For day 485 of coding, I have changed the layout of the "How to Play" section a bit. I will later add functionality to the arrows and return button