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I added a very small frame-pause when player does critical hits and when an enemy dies.
Also added a hit vfx on player (I just noticed the player never had one)
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Wishlist Mainasutto now on Steam!










there's most likely gonna be a travel method via boats, wanted to do it in 3d because that's fun

We published our first product - Low Poly Pack for Unity Asset Store!
Over 330 game-ready prefabs, including 19 rigged characters with multiple animations, customizable building components with color. Read the article belong!
https://assetstore.unity.com/packages/3d/environments/low-poly-t…















This has been in the backlog since the first devbuild, but I finally fixed the depth issues with the ceiling decorations in the cavern scenes.
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Wishlist Mainasutto now on Steam!



I created AI players for PvP mode.
It will choose a random nearby target and try random methods to reach it.

FAUXTALE'S PROLOGUE IS OUT!
If all is well, you can now play the first Act of my Undertale fangame, FAUXTALE!
You can access it from its game page, linked here:
https://gamejolt.com/games/fauxtale/894735
Have fun, and let me know what you think once you finish playing!




After some feedback about "floaty" player movement, I've iterated by adding some dynamic fall recoil and making jumps stop more responsively.
Very inspired by Momodora RotM and Hollow Knight