All Posts in GameMaker Studio 2



Finished the 3rd video of Shaun Spalding's turn based battle tutorial
There is now a battle turn progression loop. Player input hasn't been implemented yet though


Finished a quick video by 1up Indie on the motionAdd() function
Made an object that accelerates horizontally towards the player within range. The detection will need to be refined later


Finished the 39th video of Shaun Spalding's action RPG tutorial
This video covers cycling between different items with their own ammo (if any)


Finished the 38th video of Shaun Spalding's action RPG tutorial
The player can now pick up bomb ammo. Also, the slime and plants now have a item drop list to randomly choose from


Finished the 37th video of Shaun Spalding's action RPG tutorial
The player can pull bombs out to use as long as there's ammo


Finished the 36th video of Shaun Spalding's action RPG tutorial
There's now an item box that keeps track of item equipped and ammo. The font used for ammo doesn't look so great right now unfortunately


Finished the 35th video of Shaun Spalding's action RPG tutorial
Created a coin counter UI


Finished the 34th video of Shaun Spalding's action rpg tutorial
Created a bomb object that explodes after enough time passes, or when it is thrown


Today, I've created a jump state for the player. The state is based on the code used when the player rolls into an object


I've been working with the orb shield from earlier to be able to damage enemies while leaving the rest alone