general in GameMaker Studio 2


Loading...Finished the 21st video of Shaun Spalding's action RPG tutorial
Video covered writing code in order to lift objects. Throwing them will be covered later

Loading...Finished the 20th video of Shaun Spalding's action RPG tutorial
This tutorial covered creating transition effects like slide and fade

Loading...Finished the 19th video of Shaun Spalding's action RPG tutorial
Used global variables to set up an object that handles room transitions

Loading...Finished 1up Indie's quick tutorial video on spawners
Created an object that spawns different cans. The cans will then be destroyed once they fall in the lava

Loading...Finished the 18th video of Shaun Spalding's action RPG tutorial
The plant fragments are now programed to spawn from destroyed plants

Loading...Finished the 17th video of Shaun Spalding's action RPG tutorial
Plant fragments have been created to spawn in an random frame and direction; disappearing after some time. They are not yet programmed to spawn from the plants

Loading...Finished 1up Indie's quick tutorial on camera rotation
Simple rotation using camera_set_view_angle() and an increasing variable. With some experimentation, this could be useful 🤔

Loading...Finished the 16th video of Shaun Spalding's action RPG tutorial
Implemented a collision system with entities using ds_list functions

Loading...Finished the 15th video of Shaun Spalding's action RPG tutorial
Made plants and implemented different actions for when they get hit by the player's attack

Loading...Finished 1up Indie's video on putting rain in the game with particle effects
This tutorial introduced me to the particle effects editor, which was used to create this rain effect
