general in GameMaker Studio 2

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Finished the 38th video of Shaun Spalding's action RPG tutorial

The player can now pick up bomb ammo. Also, the slime and plants now have a item drop list to randomly choose from

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Finished the 37th video of Shaun Spalding's action RPG tutorial

The player can pull bombs out to use as long as there's ammo

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Finished the 36th video of Shaun Spalding's action RPG tutorial

There's now an item box that keeps track of item equipped and ammo. The font used for ammo doesn't look so great right now unfortunately

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Finished the 35th video of Shaun Spalding's action RPG tutorial

Created a coin counter UI

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Finished the 34th video of Shaun Spalding's action rpg tutorial

Created a bomb object that explodes after enough time passes, or when it is thrown

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Today, I've created a jump state for the player. The state is based on the code used when the player rolls into an object

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I've been working with the orb shield from earlier to be able to damage enemies while leaving the rest alone

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Finished the 33rd video of Shaun Spalding's action RPG tutorial

Using similar code to drop fragments, the plants can drop coins that gravitate towards the player when nearby

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Finished the 32nd video of Shaun Spalding's action RPG tutorial

A quest has been implemented to retrieve the NPC's hat. Also, Happy April Fool's

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Finished 1up Indie's video on orbiting shields

Made an orb that orbits around the player