general in GameMaker Studio 2

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Watched 1up Indie's video for fixing the visual of the pause screen

When the game is paused, it now goes dark with a pause text shown

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Worked a bit more on the snake game

The pieces are spread out now, the player can no longer go in opposite directions, and game resets when player touches the screen edge

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Worked a bit on the snake objects

The snake can now get longer as it eats. No collision with walls, or itself yet

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Finished 1up Indie's tutorial on inverse shaders

A shader has been implemented where the colors gradually inverse and back

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Finished the 40th video of Shaun Spalding's action RPG tutorial

The player can now fire arrows. Entities can now also drop arrow pickups

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Finished the 4th video of Shaun Spalding's turn based battles tutorial

Damage numbers now appear, and death animations are implemented

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Finished a video by 1up Indie on chromatic aberrations

The block now has this glitchy-looking effect without the use of shaders

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Finished the 3rd video of Shaun Spalding's turn based battle tutorial

There is now a battle turn progression loop. Player input hasn't been implemented yet though

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Finished a quick video by 1up Indie on the motionAdd() function

Made an object that accelerates horizontally towards the player within range. The detection will need to be refined later

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Finished the 39th video of Shaun Spalding's action RPG tutorial

This video covers cycling between different items with their own ammo (if any)