general in GameMaker Studio 2



Watched 1up Indie's video for fixing the visual of the pause screen
When the game is paused, it now goes dark with a pause text shown


Worked a bit more on the snake game
The pieces are spread out now, the player can no longer go in opposite directions, and game resets when player touches the screen edge


Worked a bit on the snake objects
The snake can now get longer as it eats. No collision with walls, or itself yet


Finished 1up Indie's tutorial on inverse shaders
A shader has been implemented where the colors gradually inverse and back


Finished the 40th video of Shaun Spalding's action RPG tutorial
The player can now fire arrows. Entities can now also drop arrow pickups


Finished the 4th video of Shaun Spalding's turn based battles tutorial
Damage numbers now appear, and death animations are implemented


Finished a video by 1up Indie on chromatic aberrations
The block now has this glitchy-looking effect without the use of shaders


Finished the 3rd video of Shaun Spalding's turn based battle tutorial
There is now a battle turn progression loop. Player input hasn't been implemented yet though


Finished a quick video by 1up Indie on the motionAdd() function
Made an object that accelerates horizontally towards the player within range. The detection will need to be refined later


Finished the 39th video of Shaun Spalding's action RPG tutorial
This video covers cycling between different items with their own ammo (if any)