All Posts in Godot

Share your creations!
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I'm not dead! I've just been busy working on something super secret and very cool! : )

I did have time to clean up this bubble effect a little bit - Now the shield pieces fly to the mushroom man! Satisfying!

Ok I would like to give some updates about my current work on each game, FNaK and RooMates (or reality rented).

Actually FNaK is going to be late becouse of extrange bugs, and RM is just freezed!

GamePage: https://gamejolt.com/games/fivenightsatkoopalings/1008047

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Im getting better at stuff like this

I recently decided to switch to using Godot for my next game. I figured out how to click through to different areas in the game. I still need to figure out what the best plan is to keep everything organized. If anyone has any tips please share them.

Remember the first version of TPW? The one without refactoring, without compression, anyway. I wanted to show you a comparison of that version and the current one, but the old one is so bad that it crashes the recorder, LOL.

But I'll find a way to show it

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NEW UPDATED LOOKS AND MOVEMENT!

check article for more!

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Hello there! Basicly some of my friends and random guys from internet roasted Hyper Land Gaiden and found lots of bugs. And so I fixed some of them. Here the list of changes:

never mind yesterdays post, the old blasters are back and I finally made outlines

Non-final gameplay footage of our new game

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48 hours remain for The Twelve Slot Saloon Kickstarter! The Screaming Sands was honestly my favorite enemy in the entire game to build. Also they are the only enemy in the game you can tell "You will never be loved."

KICKSTARTER:
https://www.kickstarter.com/projects/jamesyevon/the-twelve-slot-…