Show Your Work! in Godot

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Cupcakes Framework, a FNAF Framework for Godot got an update (1.4.0). Haven't posted in a while, so here are some of the major changes since last post.
- Refactored AI/Camera system to be more modular
- Added smooth scrolling
- Fixed a shader issue



Finishing up PERSEPHONE. I will probably be uploading it on August 1st. Meanwhile, find the odd piece of grass in this picture.


Forbidden Dark Devlog 2024.2


supajutsu ver 0.4.3 testing the air system.
Goal: simulate an air dasher-lite and platform fighting lite with similar pacing and feel to normal(ground) fighting


Made one of the major but optional collectibles in the game: Hostage capsules
You need 20 energy pellets to hack these and release the captured Dropple inside










I'll have to fix the capturing animation up a little more but I've added the pokeball shaking animation... and the capture animation. :3 I like it, now idk what to do tho
comment what I should do next..
as always, there's absolutely nothing at the end >:3
