All Posts in Hello Neighbor


So, I have completely optimized the players skeleton. TinyBuild and DynamicPixels did a horrible job (sorry) on the skeletons for each mesh, which they fixed in HN2 since it uses the default UE4 skeleton instead of a custom one.


how did i do on replicating the art? figured i'd try and put my own spin on it haha
AI UPDATE:
Currently, I have 13 idle tasks that the AI can do; this includes the following: Watching TV, Sleeping, Bathing, Repairing Car, Peeing, Exercising, Watering Flowers, Cooking, Eating, Mopping, Drinking, Admiring House, and Adjusting Pictures.

Can Say so far that the first Early Access Version Might be Released Mid to end 2025.

The Final Lighting and Atmosphere Result.


something like that
ะฒะพั ะบะฐะบ ัะพ ัะฐะบ

Loading...Auto Exposure Test.


Heya! I'm working on a Hello Neighbor fangame!
I've been revising some old HN concept art and I found these designs for the mannequins. Should I give them various designs, as shown in the images?
(Repost bc the original got glitched up)




