All Posts in Hello Neighbor

Share what's in your basement

Remaking the Neighbors house!

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I don't think that counts as walking.

Poll time!

This time it's about which player model style would be better.

It's currently using the visible player + floating items style, but it feels a bit clunky, so I was considering making the player invisible.

  7 votes Voting finished

Patch 1 for Pre-Alpha is out!

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https://youtu.be/jkmYgstBa_ADevLog#2

Testing some new stuff! (HelloMyNeighbor)

Today's DevLog, I'm testing out some new items and props, and the neighbors house will be 30% changed!

https://youtu.be/jkmYgstBa_ADevLog#2
https://youtu.be/jkmYgstBa_ADevLog#2
https://youtu.be/jkmYgstBa_ADevLog#2

Teaser#2

I Wounder what goes on in his basement...

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Cut chase music added in. I made sure to crop it in Audacity so it loops perfectly.

PS: Sorry if it's loud

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It's a feature, not a bug.

I decided to move certain things to C++ to optimize the game a little more. This will ensure that things like picking up or interacting with objects don't rely upon the frame rate or update ticks.