All Posts in jackalocked community (PT-BR & ENG)

Lock the jackal!





Drew an artwork of #Kopsocks on my phone!
(Yeah I kinda intended it to make it a phone wallpaper lol)








#GJAsks InviZimals!!!
#InviZimals was such a great game series, it got overlooked as "playstation's pokémon clone" but the series got SO MUCH potential! It's a shame that it's dead.
My favourite title is The Lost Kingdom.
I still got some of the cards!









ENA is searching for THE BOSS!
Coolest game I ever played! Already finished it 3 times and kept finding new stuff!
(Most difficult character I ever drew, it was hard to get those damn polygons right!!!)



#ScreenshotSaturday A bunch of progress today!
Added a title screen (still W.I.P) and working on a flower themed level where I'm trying out the slope tiles (I'll still reconsider if this really fits the gameplay style.)


What's for dessert? A whole new level!
Working on a cake themed level where it already requires some platforming skills, and also where I get to test the platformer physics underwater (under chocolate milk in this case?)


#Kumper 0.3.0 is now published!
The new build is avaliable to play on the Gamejolt game page and on Itch io. (https://jackalocked.itch.io/kumper)
- Added a new playable level: Cave level!
- Added 3 new types of enemies: Birds, Bees and Moles;
- Falling stalactites!


Watch your head!
Working on a cave themed level, which it will make a huge part of the story (Yes, there's going to be a plot in this!)


#WIPWednesday Some more progress on #Kumper: 0.2.0!
Revamped the whole level and added some more features, the first level is now more focused in teaching the player the main mechanics and how the levels are usually designed in this game.


Kumper is now back in development!
It's been months since I haven't worked on this game, but now I picked up on this again and actually reworked everything from zero just yesterday. This is the progress so far.
This build is now playable too!