Game
Koppy Kopsocks





2 months ago

Drew an artwork of #Kopsocks on my phone!

(Yeah I kinda intended it to make it a phone wallpaper lol)




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Concept art for "Excalinine" (game).

Its development hasn't really started yet (aside from a bunch of old Scratch prototypes).

I'm still developing "Koppy Kopsocks", and I got 3 final exams this month, so this project will take a while to start walking.

Preview of the 2nd level: cave!

After beating the 1st level with green grass and blue skies... You'll fall down into a rocky and dark level, with moles & falling estalactites!

(Tileset not final. The level will have proper tiles after done playtesting.)

2 Factor Authentication. Like the Google authenticator code or at least a confirmation code through email or SMS.

This has been discussed a lot of times many years ago on the forums, but Gamejolt really needs to add this at some point.

HAPPY NEW YEAR #2025!!!

This was for sure a year huh... It quite went pretty fast honestly, but still memorable in many ways!

I didn't got to do what I wanted in 2024: Finishing my dream games, but maybe this year!

Feliz ano novo! (GMT +0/Lisbon timezone)

Name change! Kumper Socks is now Koppy Kopsocks.

This name change was made for a particular reason (the same reason as why Pac-Man didn't stick to Puck-man).

The logo will be updated later.

(The 0.4.0 build with the rebrand is now avaliable!)

The jackalocked community is UNLOCKED!

If you're planning to participate, please make sure to read the rules on the community's description very carefully!

A minha comunidade está ABERTA! As regras também estão disponíveis em português.

Have fun! I guess.

Rebuilding the cake themed level! It now has a whole different layout (but still keeps the "vertical" level design feel).

And also enhanced the gameplay flow by letting the player charge a jump while he's in the air! (Good luck speedrunning this game!)

Trying out the ink brushes in Procreate. They're satisfying to draw with!

Highly inspired in Satoshi Okano's take on Sonic's design (from the Sonic Adventure redesign contest).

Kumper is now back in development!

It's been months since I haven't worked on this game, but now I picked up on this again and actually reworked everything from zero just yesterday. This is the progress so far.

This build is now playable too!

Floating things in the air that sends the player forwards at max speed... Where have I seen this before?

Anyways, development is still going on, but at a slower pace since I'm quite busy now.

Music composed by ENAHU64