Devlogs in Koppy

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What's for dessert? A whole new level!
Working on a cake themed level where it already requires some platforming skills, and also where I get to test the platformer physics underwater (under chocolate milk in this case?)


Watch your head!
Working on a cave themed level, which it will make a huge part of the story (Yes, there's going to be a plot in this!)


#WIPWednesday Some more progress on #Kumper: 0.2.0!
Revamped the whole level and added some more features, the first level is now more focused in teaching the player the main mechanics and how the levels are usually designed in this game.


Kumper is now back in development!
It's been months since I haven't worked on this game, but now I picked up on this again and actually reworked everything from zero just yesterday. This is the progress so far.
This build is now playable too!




>1 month of developing #Kumper!
- New player sprites & HUD that take less tiles;
- New level with multi-paths! One leading to the underground and the other closer to the sky!
(Video is a little bit sped-up)
More 1 week progress for #Kumper!
- Added new elements, such as bubble actors that float in the air and make you bounce (but pop after a few bounces!)
- Revamping some levels
- And more.
(Footage is a bit sped up because of the GIF lenght limit.)







Here's "#Kumper the kangaroo" 1 week after the last screenshot saturday!
I got to add a buggy level selection screen, water physics and particle effects, new levels... and some more features.
But I'm still in a very long way to complete this game.




Saturday for me already! (00:35)
Here's a game I'm currently developing on #GBstudio!
It's a platformer game where you jump around and... that's pretty much it for now
I only started a few weeks ago (and my first time on this engine) so I didn't made much