videogamedesign in Pixel Art

Post those pixels!


#UnderwaterDiving 1.0.7 BUILD 20
You are an underwater diver surrounded by aggressive fish and minefields
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 20250222
Available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/


After a week of playing Ale Abbey, BREWERS, what is best in life?🍻⛪
💪Crash your barley.
🍺See those barrels of ale driven before you.
🔔And hear the bells toll at the end of a hard day!


#NinjaScroller 1.61.6 BUILD 47
With DOUBLE JUMP & QUICK FALL ATTACK!
A challenging Pixel Art #ActionRunner game with a Retrogaming vibe
Watch 30s of #Gameplay 20250222
Available on #Steam:


Your favorite Castlevania?
An underrated Castlevania. Rondo is better, but this Super Famicom entry is great! #RetroGaming #SNES
Castlevania: Vampire's Kiss
Super NES 1995
Konami






I'm constructing new mode for this game, I'm making new levels with alternate background set from Raiders Rush.
Today's #screenshotsaturday show the updated levels:


wow ie Thanatopsis hit 100 followers what a moment
7 big booms

Particle Collisions!
Could have done this by spawning a temp object to control the collision particles, or the over/under systems I use for some other particle stuff.
Instead I'm just using the trail system, but hiding the sprite and adding a death timer.



















Added particle trails to the Ice Shard and Fireball spells. (should Iceshard by one word? Fireball is only one because of common use right?)
I think it looks good, but I need to adjust the colours, maybe use the palette instead.















