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We promised the base-build of "JadeJohnson Games's Pause Or Perish™" by October Thirty-First Of Twenty-Twenty-One. That was literally just yesterday. But we finished it, in just two days flat! Dig this perfect-beta-test, plus, its epic launcher-music!

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"Pause Or Perish™" will support one-on-one head-to-head online-multiplayer! Here's how:

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Inspired by the Roblox "Red Light, Green Light" game, but thankfully minus the annoying :Everyone-on-the-server-must-be-in-bed-to-start-the-game"rule, "JadeJohnson Games's ‘Pause Or Perish™", is planned for an October Thirty-first-release!

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Watch Samus Aran, from Super JadeROID, pace in circles in 4K with her new walk-cycle-animation! This is unfortunately not one of the stages that'll be in the game; it's a ProDuct-photo by "LED Party Floors®". (They're not a sponsor.)

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We just added the intro to the score for the game's next trailer. The second part will feature Japanglish lyrics, complete with a melodic Anime-tie-in. Can you guess which Anime, based on the stresses; and rhythmic placement and pattern of its lyrics?

After almost-two-and-a-half years, we've finally updated the game-engine-hardware-tester. Now, you'll ultimately know for certain if your device will be compatible with the true final-game-engine whenever it releases!

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We had somehow totally forgotten about some improvements we'd previously made to the game-engine which'll make coding it, that, much easier. Thankfully though, we logged back into it today, and properly-finished its trailer; Samus's face, voice, and all!

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No issue with its development, but we totally underestimated the time it'll take to render Mishinguno's two models: Summer and Winter. Winter, the first one we're making, has already taken two hours, and still isn't even done yet. High-Performance's on!

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Should there be a glitch-reproduction-system in this game that allows you to encounter "Mishinguno", an AnnieMon sans an index in the game's lookup-table, which would test the true capabilities of your graphics-hardware?

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Any idea what PowerPoint-game-adaptation of which this might be a 2D-stage-map for its spherical-3D-layout? Hint: You can use the priorly-posted guide-on-3D-PowerPoint-cut-scenes to find out. Just download this image and follow those instructions!