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Welcome to "JadeJohnson Industries™" Fiscal Twenty--Twenty-Five!

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Although not yet shown here, racing-Games with proper steering-controls are coming to JadeEmatic!

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PowerPoint Open World Location Based Memory ReCall And Manual Animation Activation Test:

In this new engine, you can also press TAB either fifteen times to play or pause the back layer; or eighteen to toggle the front; as shown with the back-layer here!

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We've done it! We've finished the base-code! This was just a test to see how well it worked, and wow, isn't it perfect or what?!

Now it's finally time to flesh-out the game-world for the new demo-build!

PS: Super Street Fighter II: Claw Stage nostalgia?

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JadeRaw - Official Levels One And Two Playthrough, With corrected Title Screen Animations:

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JadeRaw - Official JadeJohnson Games first Level Gameplay Showcase:

Notice, we were actually able to very-much improve Frencil's Title-Screen-Animations, although, the tail of the second "a", WILL, be fixed!

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Bebe's Art Studio - Official Ricaurte Games And JadeJohnson Games The Legend Of Zelda- A Link Between Worlds Engine Technology Showcase - And Yes, This Is Still PowerPoint!

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RunJade - Official Release Edition Gameplay:

Here's an example of how one might wish to dress up one of their Muses in RunJade, and how to achieve thus, in order to successfully receive a ranking-placement!

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Bebe's Art Studio - Open World Engine - 2024-08-06 Patch Improvements To Audio-Design, Input-Output, And Quality-Of-Life Programming - Official Ricaurte Games And JadeJohnson Games Showcase:

If you think hex is hard, try programming audio in base-45!

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2024-08-03 - How Much Further Along In Development The Bebe's Art Studio Open World Engine Has Come In Just Two Days Of Active Work Since The Last Time It Was Shown Off

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