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We had a lot of other tasks to complete, so it took a while, but here, finally, is the video of our successful first-beta-test of the full-eight-way-navigation-engine for "Shoofter™", our 3D-PowerPoint-first-person-shooter with shape-shifting-playfields!
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We finished the base-game, the entire engine, in just three days of total-development-time! Has anyone else made a game this advanced and well-performing in such record-time? And yes, all the gameplay seen here runs in bare-naked pure-stock-PowerPoint!
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We promised the base-build of "JadeJohnson Games's Pause Or Perish™" by October Thirty-First Of Twenty-Twenty-One. That was literally just yesterday. But we finished it, in just two days flat! Dig this perfect-beta-test, plus, its epic launcher-music!
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"Pause Or Perish™" will support one-on-one head-to-head online-multiplayer! Here's how:
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Inspired by the Roblox "Red Light, Green Light" game, but thankfully minus the annoying :Everyone-on-the-server-must-be-in-bed-to-start-the-game"rule, "JadeJohnson Games's ‘Pause Or Perish™", is planned for an October Thirty-first-release!
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Watch Samus Aran, from Super JadeROID, pace in circles in 4K with her new walk-cycle-animation! This is unfortunately not one of the stages that'll be in the game; it's a ProDuct-photo by "LED Party Floors®". (They're not a sponsor.)
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We just added the intro to the score for the game's next trailer. The second part will feature Japanglish lyrics, complete with a melodic Anime-tie-in. Can you guess which Anime, based on the stresses; and rhythmic placement and pattern of its lyrics?
After almost-two-and-a-half years, we've finally updated the game-engine-hardware-tester. Now, you'll ultimately know for certain if your device will be compatible with the true final-game-engine whenever it releases!
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We had somehow totally forgotten about some improvements we'd previously made to the game-engine which'll make coding it, that, much easier. Thankfully though, we logged back into it today, and properly-finished its trailer; Samus's face, voice, and all!
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No issue with its development, but we totally underestimated the time it'll take to render Mishinguno's two models: Summer and Winter. Winter, the first one we're making, has already taken two hours, and still isn't even done yet. High-Performance's on!
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