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The real version of this game, for which you all have been much more than patiently waiting, is finally almost here! 🙂 🙂 🙂

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Yep, Flying Laser-Bot Mode, is ACTUALLY, FINALLY a THING-now! We can't wait to get it into your hands, er, uh, claws!

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We rewrote the code to the Sega Made This First screen, so that all of its text is now vectorised. This'll prevent that weird grapheme-misplacement-and-overlaying bug on older graphics hardware, seen in our last footage of this game.

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Enemies can fake you out in this game, so, in order to defeat some of them, you may have to rethink your cursor-motion-strategy, quickly, as the engine loads your next player-navigation-position.

Click any enemy's head or feet to customise their look!

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These "Club 30" Challenge-Rooms may all LOOK the exact same inside, but we made sure to program them so that each and every one can contain its own combination of enemies, each with one's own difficulty and shield-hit-count, the latter from zero to six!

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We're just gonna say it:

Other PowerPoint developers are aching to get their titles out on our platforms, so the next big JadeIrect™, although featuring our COOLEST animation yet, is going to be a - well, please, just watch the video to find out...

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The current control-scheme via which we're testing this build of OpenTrad, MAY BE a little unusual. However, we do plan to alter the controls to make them make more sense in such a 3D space before launch.

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In case you haven't heard yet, our adventure-game-engine is about to get a major glow-up, including massive developer-facing accessibility-upgrades, and the ability to walk on or climb ANY non-living surface!

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Now THAT'S! What we call, "Breaking The Fourth Wall"! NO one in any OTHER-game-engine EVER, CLIMBS, the-viewing-window, eh?

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The OpenTrad™ Engine is about to receive a major update! Here's the first preview!

OpenTradRaw, as it is currently code-named, will also feature MUCH BETTER ACCESSIBILITY to developers, as well!

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