Games in Scratch

Birth out some nice projectsβ¦



I've managed to wrangle around different enemy movement patterns, and I've also managed to create this as well, it's what the buttons were for

Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound

Ok, so I'm making a Shadow sorta thing, where they just appear to spoop you, but like how sh0uld I do it?? also if you have any design ideas that would be radical π€
Β 3 votes Voting finished



Evolution of the Shotgun Shenanigans UI. For those wondering, there are three Shotgun Shenanigans in all, but I ain't gonna post them because they are not the best (in terms of polish).


Finished Sundibelle. When you hear them upon entering a room, you must find and touch them before they scream your ears out, making you deaf. ALSO, they don't appear in every room and Singe's sound wasn't working for a sec which was why he was silent.