Games in Scratch

Birth out some nice projects…

I've managed to wrangle around different enemy movement patterns, and I've also managed to create this as well, it's what the buttons were for

lets make a battle!

ARDENTI NOC2E v1.0 - OUT NOW

ARDENTI NOC2E
OUT TONIGHT

Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound

Ok, so I'm making a Shadow sorta thing, where they just appear to spoop you, but like how sh0uld I do it?? also if you have any design ideas that would be radical πŸ€™

Β  3 votes Voting finished

Evolution of the Shotgun Shenanigans UI. For those wondering, there are three Shotgun Shenanigans in all, but I ain't gonna post them because they are not the best (in terms of polish).

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Finished Sundibelle. When you hear them upon entering a room, you must find and touch them before they scream your ears out, making you deaf. ALSO, they don't appear in every room and Singe's sound wasn't working for a sec which was why he was silent.

door 8 & 9 Done!