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Recursive
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What do you think?

How's development going?

This is a remake of the sequel to A Week at Shady's. It has been slightly modified to follow the same story as Recursive, but most of the characters and gameplay are the same.


This location only exists as a narrative device. The game is a "what if" that uses the canon story but is not canon itself.


Shady Scareshark’s Aquarium was built on a dream. And it worked. But a competitor brand soon appeared, chasing fame in animatronic entertainment through envy and imitation. That effort has long since been forgotten, and this warehouse now serves as a site for testing the old machines. Most people have moved on, but working here lets you realize- it was never just a failed competitor.


Made by Maxton Kiner


Ideas from @Jonathan_d0c9 and @super_123partez


Simulacra by Scott Buckley | www.scottbuckley.com.au
Music promoted by https://www.chosic.com/free-music/all/
Creative Commons CC BY 4.0
https://creativecommons.org/licenses/by/4.0/


#horror #action #strategy #pointnclick #survival



teen
Intense Cartoon Violence
Intense Fantasy Violence
Intense Realistic Violence
Blood and Gore
Comical Shenanigans

Where's Owen?

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Gameplay so far. Most of what I need to add is visual, as you can see, but development is going well. This was recorded in 20/20/20/20/0 mode, FYI, which is why it's so chaotic.

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Started working on the cameras, but I haven't actually added any yet.

This a cool setup?

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Then & Now

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I haven't gotten much done yet, but I love what I currently have. Normally there are 3 stages before Sammy will jumpscare you, but there's a small chance he will before then, which is what happened in my first time playing.

I've officially begun work on the actual gameplay of AWAS2R!

Who wants to know where this game comes from, and some basic ideas about the story without giving it all away?

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