Next up
I've officially begun work on the actual gameplay of AWAS2R!
Started working on the cameras, but I haven't actually added any yet.
Then & Now
Gameplay so far. Most of what I need to add is visual, as you can see, but development is going well. This was recorded in 20/20/20/20/0 mode, FYI, which is why it's so chaotic.
This is what the inside of Rust may have looked like. I just thought seeing the inside would be pretty cool, and I don't know about you, but I'd say it turned out well.
I haven't gotten much done yet, but I love what I currently have. Normally there are 3 stages before Sammy will jumpscare you, but there's a small chance he will before then, which is what happened in my first time playing.
Experimenting with ambience. Tell me what you think.
Every (active) animatronic planned for the game
I'm going to make a few more scratch games before I move to professional game development and begin the main Recursive canon games.
I got bored so I spent three hours condensing the Rellick Legacy into one drawing.
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