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Game
A Week at Shady's 2 Remastered
2 days ago

Started working on the cameras, but I haven't actually added any yet.




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This is what the inside of Rust may have looked like. I just thought seeing the inside would be pretty cool, and I don't know about you, but I'd say it turned out well.

Gameplay so far. Most of what I need to add is visual, as you can see, but development is going well. This was recorded in 20/20/20/20/0 mode, FYI, which is why it's so chaotic.

I got bored so I spent three hours condensing the Rellick Legacy into one drawing.

I've officially begun work on the actual gameplay of AWAS2R!

This a cool setup?

Experimenting with ambience. Tell me what you think.

Then & Now

I haven't gotten much done yet, but I love what I currently have. Normally there are 3 stages before Sammy will jumpscare you, but there's a small chance he will before then, which is what happened in my first time playing.

I'm going to make a few more scratch games before I move to professional game development and begin the main Recursive canon games.

Every (active) animatronic planned for the game