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What do you think?

hey look cool , i would like help with the ost! anyway cool project

Just finished the demo, and I gotta say this is one of the most well-developed RPG Maker titles out there! I'm hooked on the story and can't wait to see where it goes!

Hey, started playing it and already made quite some progress - I love your game! Will I be able to keep my progress with future updates?

This seems really interesting

Looks amazing mate, can't wait for release!

https://discord.gg/MU3nVqxfnZ - Come chat on Discord!

ABOUT THIS GAME

Step into Timeland—a cursed world where time stands frozen and where ancient magic courses through the lands. In Another Realm, you take on the role of Jimmy, a young man searching for his missing brother in a world filled with strange, yet familiar creatures. Along the way, you’ll unlock powerful memories that the characters struggle with, uncover hidden truths and solve puzzles in a time-frozen reality.

In your quest, you’ll encounter powerful magic, ancient totems that unlock fragments of the past. As you journey deeper into Timeland, you’ll discover that your ability to touch these magical totems—once the power of mages alone—holds the key to unlocking the realm’s deepest mysteries and your fate.

Will you find your way back home, or will you discover a new purpose in this mysterious world?

Multiple Game Modes:

Adventure Mode:

For those who crave a balanced RPG experience, Adventure Mode offers engaging turn-based battles, strategic progression, and intricate puzzle-solving.

Equip your party with progressively more powerful weapons and armor as you level up and unlock unique skills.

With around 12 hours of gameplay, you’ll face progressively tougher challenges that test both your combat abilities and puzzle-solving skills.

Story Mode:

If combat isn’t your focus and you prefer to dive deeper into the narrative, Story Mode offers a streamlined experience where all random and forced battles are removed.

Journey through Timeland with the focus on storytelling and character development, free from combat distractions.

This mode is perfect for players who want to immerse themselves in the world, characters, and narrative without the need for strategic combat encounters.

#rpg #retro #adventure #action #isekai #other #puzzle #pixelart #storymode #alternate #rpgmaker #exploration #dark #fantasy #magic



all-ages
Mild Fantasy Violence
Alcohol Use
Comical Shenanigans

The build has been updated today. Far too many patch notes to mention; new sounds, new animations, balance changes, UI adjustments, more content and of course, QOL changes to make your experience even better overall!

If you like standing around in games idling, Jimmy will have something to say about that now.

Enjoy watching Jimmy complain about not doing anything with multiple different idle messages.

If you have ideas for funny idle events, let me know!

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This video demonstrates the snowboarding chase section some more with the mechanics of it. You can avoid the snow chaser entirely, reaching the bottom of the slopes for the main battle. Or, defeat it multiple times on the way down for an easier battle.

New Build Info

TESTERS WANTED.

I'm now after a few budding players to play test the game themselves. As thanks, you will receive a free Steam key once this game goes live, as well as honorable mentions in the credits.

Please PM if you want to be involved!

Performance issues have been resolved. They were caused by Visustella Plugins being obfuscated. Removing some of the layers of obfuscation has resolved a majority of the performance issues on the test systems used here.

A little more testing.... soon!

Happy new year everyone!

Now that's out the way, game news!

All is pretty much done at this point. Testing, testing and some more testing.

Couple of plugins are causing performance issues, sourcing alternatives. Once ironed out, this should be good to go!

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Currently rewriting the Arena location and how it works, avoiding plugin use.

Once a troop is selected, you can pick an amount between 1-3 to fight. Unique creatures will always be 1. Categories will be locked until you reach the applicable game stage.

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A WIP of how you can escape death. With a certain accessory equipped, deaths grip will not take hold the first time you should have died. This accessory state will only apply once per battle, and is reset after the battle ends.

Collating the last few years of changes and putting then into monthly categories that summaries core things done then. It's interesting to see how many aspects were redone over the years, some i'd even forgotten about!

Side note: To Do List Growing lol.