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What do you think?

I'm really suprised this has only 84 followers, the game's graphics are wonderful and the premise looks really imteresting. Good work, keep it going.

those graphics slap tbh

That game looks awsome. Great Work!

Will there be mac support once this gets fully released?

i legit thought the main guy looked like a fucking wendigo or some shit until i looked closer bruh

BattleJuice Alchemist is a singleplayer RPG combining classic top-down combat with third person bullet time. Explore the gloomy wilderness, learn ritual magic, solve riddles, craft alchemical potions and combine them in deck-building-like fashion to fight the demons overrunning the lands.

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Juice, the alchemist, is called to Caribou Creek to fight the demons that roam the lands. As your unique version of Juice you explore the wilderness that once was New England. Fight evil in classic action RPG isometric top down view and in bullet-time close combat.

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Find and craft items with game-changing powers. Master BattleJuice Alchemist’s deck-building mechanics by arranging your compilation of flasks to suit your playstyle. Accentuate your character beyond character customization by using ritual magic as long-term buffs. Meet strange creatures from the Crossroads while the dark plot of BattleJuice Alchemist unravels.

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UNIQUE ITEMS AND CHARACTER BUILDS

Loot and Craft

As an alchemist you wear no armor and wield no sword, but you rain down fire on your enemies. Find flasks with unique properties in the wilderness or craft them at your workbench. In deck-building fashion you create a compilation of flasks which you randomly draw from.

Unique Skill System

In BattleJuice Alchemist, your flasks are your skills. Every flask can be used the normal way and at times in a supercharged, "jucified" way for stronger effects. Some flasks have powers attached to them that drastically change their effects when used, which allows you to develop your own playstyle.

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EXPLORE A DARK WORLD

Procedural Landscapes, Hand-crafted Towns

The world of BattleJuice Alchemist is separated into vast levels of procedural landscape. Every valley, sea, river, mountain, building, stone, tree and item is placed by a unique algorithm. This allows you to continue exploring after you completed the main story. Quest locations are still hand-crafted to tell compelling stories.

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Dark Lands to Discover

You are influenced by daytime and weather effects and so are your enemies. But they are also buffed by the evermore spawning demons’ presence. Find dark altars to hold their influence at bay and discover many other secrets.

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ENGAGING COMBAT

Classic isometric ARPG action

Fight your enemies from afar in classic top down view. Throw explosive or freezing flasks at them, prepare ambushes of explosive barrels. Use the “Frog Hop” flask to jump away from danger or right into close combat.

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Close Combat with Bullet-time

Enter close combat with an enemy, where you can interact hands on by dodging or using smoke flasks to avoid being hit. Manage your resources and flasks during these intense one on one battles against your awe-inspiring enemies from the Crossroads.

#rpg #action #loot #singleplayer #crpg #dark #darkfantasy #postapocalyptic #stylized #isometric #topdown



teen
Cartoon Violence
Fantasy Violence
Animated Bloodshed
Mild Language
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If an enemy defeats you in 1v1 combat in BattleJuice Alchemist, it gets promoted and transforms into a demon. I think that this adds a kind of storytelling to encounters and it feels great to get your revenge on a demonized enemy.

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I'd like to show off a few of the flask effects in BattleJuice Alchemist that let you interact with the environment. Burning trees and freezing bodies of water are my personal favorites.

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I wanted to share this short compilation of particle effects from BattleJuice Alchemist with you. Doing almost everything myself on the game, I feel like I am okay at a lot of things, but master of none. Still I especially enjoy making particle effects.

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There is top-down combat and close 1v1 encounters in BattleJuice Alchemist, here is a trailer snippet showing both. Players can almost always choose in which type of combat they face off against an enemy.

I've got a wonderfully mixed bag of news related to the development of BattleJuice Alchemist for you. I posted some of them in bits and pieces already, but wanted to sum them up in a proper devlog as always (article below). Have a great weekend!

It was awesome to be part of Fear Fest '22 and I even got to ramble about BattleJuice Alchemist in this developer interview: https://youtu.be/jXLlxgroTpk. Big thanks to Feardemic for hosting the festival and Łukasz for chatting with me!

BattleJuice Alchemist - Interview with the developer
The clock struck the darkest hour and FEARDEMIC's “FEARFEST Black Summer Edition 2022” was unleashed upon the world on September 6th, 2022. With over 80 trai...
https://www.youtube.com/watch?v=jXLlxgroTpk
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I finally got around to recording a broadcast for my Steam page (http://s.team/a/1384060). To you fellow gamedevs: I'm using a new tool called RoboStreamer (no affiliation) to re-stream to Steam. It works great, you should check it out!

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I'm making highly reusable 3D assets for my game. I'm basically one guy doing everything, so I have to make sure I work as efficient as possible.

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I dug up this speed recording of me making a character for my game. Note that I don't really do rigging or skinning to save time. Also it makes me feel like working on a Morrowind mod again :)

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It was about time that I fired up Premiere Pro and made a new trailer. BattleJuice Alchemist has seen so many additions and really needed a trailer explaining (with the power of voice acting) what makes it a unique RPG. Hope you like it!