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Cube Attacks Recubed is a #platformer #action #shooter #2D, game made by @NotZelosGuy where you control Cubert Squarefield, a 30-ish year old red cube living in the souther side of the Mandako Island. The game is made to be a re-imagination of the original Cube Attacks, but now with more story(which we didn't have), gameplay and experiences.

Game Synopsis

"Why is it always me who gets the worst headaches?" — Cubert

After his latest misadventures in Cube Attacks, Cubert decided to retire to Mandako Island, living a peaceful life among the residents of a small coastal town. But when a mysterious army suddenly arrives on the island, his quiet days come to an end.

Armed with the lessons of his past—and new ones yet to learn—Cubert must journey across the island and beyond to protect the community he has come to love.

But this time, things won't be so simple.

They've returned... stronger than ever.

What's new?

New Improved Gameplay

A movement system based more around speed and free movement, coinciding with the next Improvement which is...

Upgrade Combination

Gather and combine upgrades to spice up your play style!

New Universe!

The game's universe, which previously DIDN'T exist, was remade to be something new and more exciting with a cast of characters!

Current State of the Game

Still Really early in development

The game's planning and development has begun, follow the game's page or creator to stay tuned on what's happening!

Team

Levi Gabriel (Azazelo Robin) @NotZelosGuy - Main Dev & Artist



teen
Cartoon Violence
Fantasy Violence
Animated Bloodshed
Language
Crass Humor

Immortality's a Bitch

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First completed version of the wandering enemy done!
His behavior is simple to follow and avoid, he has a range of detection and moves slowly around the map, may stop for a smoke break, once in range he will start a B Line towards the player and-

Cubert concept art as well cuz why not

Fun fact, Cuberts not bald, he just has hundreads strands of hair so tighly packed it looks like a single one.

Rough Sketches of enemies planning (has a bit of swearing)

Anyways Cube posting once more.
Currently making progress in the Wandering Enemy AI System, I want him to move around a bit, stop, do it again, jump if theres a wall he can jump over, and when chasing he has like a chase timer, or should I say "Stamina".