Comments (4)
Ayy! I did it! I beat the game!
I know this was for a game jam, but I feel like there should be a way to know how much health player and enemy units have as well as maybe a way to get new units during a level.
Controls:
Select & Deselect Unit: LMB on Friendly Unit
Attack: LMB on Enemy Unit
Camera: WASD or Arrow Keys
Zoom: Mouse Scroll Wheel or Plus (+) & Minus (-) Keys
Pause: Space
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Created for a Gamjam with friends, but will continue to work on the project as a Demo for OASIS 2.
Corporatocracy is set in a dystopian future, where Companies have grown into mega corps and have grown in power that they can ignore laws as they please and run the expansion of their businesses without regard for human life or other moral boundaries. This has erupted in violent clashes of corporate armed forces to secure dominance around the world. You're dropping into a low life slum to secure a foothold and neutralise all personnel of your competitor. Landing at the LZ (Landing Zone) are 4 of your "valuable employees", of which you can choose between 4 (extremely balanced) Units for each slot.
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Game Credits:
Music - Russell Shaw for Syndicate (1993)
Sound from Zapsplat.com, 99sounds.org 99 Sound Effects Pack, various others
Select Sound - Shockwave 2 @skyistumbling
M4, Cyborg Soldier - @Tomcat5
Pathfinding - Griffpatch, thi_soan1988
Explosion - Unknown Scratcher
Line of Sight - Funut
Robot Design - Chappie (Movie)
Other Inspiration - Chappie & Elysium Concept Art (specifically Aaron Beck)
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Running on my Indev OASIS (Offscreen Action Simulation in Scratch) 2 Engine
More Info on OASIS 2 and it's Abilities coming soon.
OASIS 2 Credits:
Original Idea (precursor to the OASIS Engine that was used to build Star Wars Battlefront Scratch 1.0-1.3) @Badbrix
OASIS 1 Engine @Badbrix
OASIS 1 Testing and Feedback @bamfux @Tomcat5 https://scratch.mit.edu/users/thetomy/
OASIS 2 Engine Idea and Main Code all @Badbrix
FPS and Time.deltaTime Counter @bamfux
Insert Sorting Script @TheGreenFlash
Cartoon Violence
Realistic Violence