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FNaF World: Name Pending™

4 months ago

Tilsets and collisions markers are done! So now we are ready to fully redo the map! Which is going to be pretty fast with tilesets now.

After that, the moment that everyone was waiting for: The combat!

Will reveal more about once we hit 100 followers




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Here is the showcase for this week!

This time, the mines are planned to be a way to travel quickly rather than just a mazy dungeon of sorts. I am going to rework the code for the walls into tilesets, so it might take a while, but it will be worth it

Old prototype showcase of a scrapped mechanic for my game!

I originally planned of doing some kind of "fake 3D" sequence in Name Pending, but had trouble with hitboxes (among others) so I scrapped the concept.

Might come back to it, but not right now

Time for the Dusting Fields showcase! Aside from the first part of Fazbear Hills, Dusting Field is the most complete area as of yet! With a new BGM and some visual effects, this is probably my favorite part of the game I've made so far!

Happy New Year, POPGOES fans!

Here's a summary of some of the best POPGOES things that happened in 2025. What were your favourites?

The #FazbearFanfest2025 event is live RIGHT NOW!

A small trailer for FNaF World: Name Pending™ will be showcased there ^^

Happy 9th Year Anniversary Five Nights at Freddy's 2!

What was your favorite moment from Five Nights at Freddy's 2?

FNaF World: Name Pending™ Devlog + Small Showcase Trailer Hello! As promised, here is the Devlog after the event! The trailer used in the event will also be linked (Read Article)

The Capitalism Update

-Added a proper fazcoins count as well as chests into the game! These chests should reappear after a while and their values are randomized! Also I am planning on making it so you can click on them to open them

See yall next week!

Into the Water

Small post today! The Devlog will be coming Monday since the #FazbearFanfest2025 event is for Sunday Anyways, I noticed was that screenshots and videos showcasing my game aren't perfect, so here's a video of it that should show how it looks 1:1