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Comments (8)

What do you think?

this is a very well made game, it delivers its premise. I like how dynamic the camera moves and silly moments like when the robot is bouncing around on jumping pads lifeless. My one critique is that it would be great if there was like a 2 or 3 seconds timer before each level starts so that we have enough time to calculate our moves before the level starts. In conclusion it's a great and fun platforming game

For a second I thought that was Elmo screaming to the sky 🤣

This made me rage so hard I almost gave up on the game, though that's probably just me not knowing the game very well in terms of physics and stuff. The boss was really cool as well

Hope there's a sequel, I'd love to see a longer version of this game if you wanna make it, maybe even a world system with more bosses and stuff...

Free

No time for charge

Version: 0.2.013 days ago

Game Soundtrack

3 songs

No Time for Charge is a platformer runner game about a robot that has no time for charge.

The main gimmick is that the protagonist do not stop running and you can only complete a level when without power.


Frenetic gameplay

mechanics_demonstration.gif

You have five seconds before your battery runs out. So jump, bouce everywhere and hope that you can get the batteries.

One button gameplay

one_button_gameplay.gif

Simple gameplay featuring just one button: the JUMP button (Well... Technically there are the reset button too but... let's pretend it's just one to keep it simple)


The game is a frenetic 2D platformer, featuring 17 stages and a final boss.

Features:

  • 17 challenging stages to complete.

  • A final boss to defeat.

  • Frenetic 2D platformer gameplay.

  • Winner of "Best design game by student" on SBGames 2023

  • Idk.. I guess it's fun :3

Credits:

Hope you like it :D

#platformer #action #arcade #retro #puzzle



all-ages
Mild Cartoon Violence
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My game now has compatibility with the Game Jolt leaderboard :D

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The last 4 levels before the boss are just a combination of previous mechanics before the final challenge.

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Some doors are locked by a key... Others... by multiple keys

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Springs can be very helpful... or not, depending on the context.

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The first 5 levels basically serve as a tutorial for the main mechanic and basics of the game.