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Face relentless waves of the undead in this intense 2D RPG shooting game! Armed with only your wits and weapons, you must fight to survive against hordes of zombies, each more challenging than the last. Rack up points with every kill, whether a shambling regular zombie or a towering nightmare and keep an eye out for rare health drops to stay alive.

With simple yet thrilling gameplay, The Last Man Standing offers an engaging experience for players looking for a fast-paced survival challenge.

Do you have what it takes to claim the title of the last survivor? #rpg #survival



all-ages
Cartoon Violence
Fantasy Violence
Realistic Violence
Realistic Bloodshed
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Doubled the player's speed after getting hit while reducing invincibility time from 4 seconds to 2. Thoughts? #gamedev

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Still working on The Wave System... In the meantime, enjoy this chaos! #gamedev

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Now the player becomes invincible for about 4 seconds after getting hit. What do you guys think? #gamedev

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Last Updates:

- Made leaf particle movement random.

- Reduced the damage slow-motion effect.

- Added "Chromatic Aberration" and "Lens Distortion" post-processing effects when the player takes damage.

#gamedev

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The player now gets a red vignette and slow-motion effect when hit, making damage feel more impactful. Thoughts? #gamedev

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Added some falling leaves to the environment. What do you guys think? #gamedev

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Implemented a score system that assigns different point values to each enemy type. #gamedev

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Adjusted the Enemy Pathfinding script to use Direct, Zigzag, or Erratic movements randomly. Trying to keep it simple. What do you guys think? #gamedev

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Environment Updates:

- Added more ground in the corners of the battlefield.

- Placed iron sheets and tires for extra detail.

- Added plants and flowers outside the edges.

- Introduced new signs to enhance the atmosphere.

What do you guys think? #gamedev

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Added some trees outside the edge, but I have a lot of stuff to add next! Any suggestions? #gamedev