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What do you think?

Look like.... Devil May Cry !? Yeah ! it's cool ...

Is this based on Naruto?

ngl i was secretly following this project. Its too good, glad to see it is back to being developed again

this took me all the way back to 2006. when newgrounds.com was... new.

buen juego amigo

Tengoku Sensō

A 2D-hand animated Stylish Action, platformer set in a fictitious Japan where spirits coexist with humans on a daily basis. When a young Cesara releases and fuses with the sealed god of storm, Susanoō she also inherits the power of a god.

In order to return to her normal life, she must, as one with the jealous Lord Susanoō defeat his evil sister, Amaterasu-Ōmikami.


Design Philosophy

When playing an action game, often times the character(s) you control can gain many new abilities to the point where you can't use them all without pausing the game, then going into the menu to swap out your current one with a new one.

Using the system pioneered by the Devil May Cry series you won't have to.

Anytime a new weapon / spell / ability is acquired it will remain accessible to you anytime in or out of combat without breaking pace by going into the menu.

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Among all the melee weapons, spellbook elements and alternate persona exclusive abilities you will have a command list with upwards of 80 entries.

Every command has its own advantages and disadvantages such as:

  • Speed of Start-Up animation

  • Duration of Recovery animation

  • Vertical/Horizontal reach of attack

  • Duration of active frames of a attack

  • Enemy Knockback distance

  • Stun duration (how long it takes for an enemy to recover from an attack)

  • Accessibility (whether it can be used only on the ground, air or both)

  • Utility (whether it has a special property such as ground-bounce/wall-bounce/hard knock-down for combo extensions)

  • Mob potency (how many enemies an attack can hit at once)

Player expression is of utmost importance and the only way to achieve that is to give the player options, a LOT of options; such that the only limiting factor becomes your own imagination.

With so much combat tools it is also important that you are able to navigate to the right tools at the right time with ease.

This game utilizes more buttons than men's formal office attire but controls are customizable for both keyboard and controller to suit user's preferences.

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#action #hacknslash #brawler #platformer #beatemup #stylishaction #characteraction #adventure



teen
Cartoon Violence
Fantasy Violence
Mild Realistic Violence
Brief Nudity
Comical Shenanigans
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Rising Nisroch is a beginner friendly-launcher that will always naturally lift the user with the enemy.

Should a player want to remain grounded, it can be guard-cancelled then attack-cancelled before the guard animation begins akin to MVC3's Bold-Cancel.

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Morphing Broom - Sabrina

This well rounded starter weapon has good reach as well as forward movement in its wide AoE melee attacks to hit enemies up to medium-ranged distances away.

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Players can switch freely between the four combat classes anytime to modify their class action to perform defensive, evasive, offensive and elemental moves for extensive combos.

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Revenge Burst / Revenge Buster

Releasing the energy collected from blocking has two groups of knockback properties depending on whether or not it reaches the 25% threshold and if it was perfectly timed.

At 100% energy, a bonus 30% damage is awarded.

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Thundergod Cesara is a special time-limited transformation that can absorb and condense damage before releasing it in an explosive wave of lightning strikes.

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Prologue/Tutorial Boss: Amaterasu-Omikami

Basic homing attack: Celestial Arrow

Special Attack: Black Hole (causes terrain to change from a healthy field into a barren wasteland)

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Guard Flying study footage by donguri990

Air actions that are jump-cancelled generate inertia which can then be adopted and manipulated with an air-guard to further propel forward, reverse trajectory or descend faster.

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A staple from the 𝑫𝒆𝒗𝒊𝒍 𝑴𝒂𝒚 𝑪𝒓𝒚 series.

𝘌𝘯𝘦𝘮𝘺 𝘚𝘵𝘦𝘱 resets the use of a limited-use actions and interrupts the recovery animation; allowing high-DPS strings, extended air time and additional movement options.

Cesara RE:Design

Classic / Denim / Leather

At some point the default will shift away from Classic as I move into post-production and start adding more details and polish into the game.

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Racking up your style points can be done by diversifying your actions; so naturally switching between combat classes, different projectile elements and melee arms are an effective way to go about it.