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A horror survival game set in space where the player must make use of strategy and resource management in order to survive with (admittedly fnaf-like elements)



all-ages
Mild Cartoon Violence
Mild Fantasy Violence
Mild Realistic Violence
Animated Bloodshed
Mild Language
Comical Shenanigans

#devlog number 20

I'm scared,
Nothing is supposed to be this easy in #gamedev but I got a fully functional map working in under 2 hours.
I don't trust it.

Today's Progress:
{Added and Coded Map and Player Marker}

#horror #indie #unity3D #scifi #wip

#devlog 19

More behind the scenes stuff, especially to the entity framework and how it handles projectiles

Today's Progress:

{Added PLACEHOLDER Stungun}
{Modified Entity Framework}

#gamedev #unity3d #indie #programming #horror #scifi #wip

#devlog 18

Mostly behind the scenes things today like setting up the framework for projectiles like stungun pellets and cam flashes

Today's Progress:
{Added gun framework}
{Modifications to Entity interface}

#gamedev #unity3d #indie #horror #scifi #wip

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#devlog 17

My dad is on my rear-end about my sleep schedule right now but I need to finish this log post

Today's Progress:
{Added shell PLACEHOLDER}
{Built foundation for entity framework}

#horror #blender3D #gamedev #scifi #wip #unity3d

Devlog 16

I mostly worked on art today, IGCSEs didn't leave much time for anything else unfortunately

Today's Progress:

{Modeled placeholder enemy}

{Modeled the placeholder PMD device}

#art #devlog #indie #blender3d #horror #scifi #3dart #wip

Log number 15

I actually did some sizable work today for a change
Despite my IGCSEs

Today's progress:

{Modeled the rooms on the first floor}
{Modeled the "prototype" sleeping pod)

#horror #devlog #Unity3d #scifi #indiedev #indie #gamedev #blender3d #art

Project Kickoff Log number 14

Blender's having a fit for some reason so I'm learning a bit about voice acting instead

Today's progress:

{Started learning the basics of voice acting}

#horror #devlog #Unity3d #scifi #indiedev #indie #gamedev #voiceacting

Log number 13

Nothing interesting today I'm afraid but tomorrow I'll start modelling the rest of the first floor.

Today's progress:
{Fixed bugs with UI where pause menu wouldn't open correctly}

#unity3d #devlog #indiedev #indielog #gamedev #horror

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Project-Kickoff Log number 12

I finally got the elevators working the way I want them to.

No more jittering or phasing through the floor.

Today's progress:

{fixed the damn elevators}

#horror #devlog #Unity3d #scifi #indiedev #indiegame #indie #gamedev

Project Kick-Off devlog number 11

I'm exactly 1 hour too late to make this devlog (it's 1 AM) but I'm not skipping a day

Today's progress:

{Fixed more UI bugs}

{Revamped spell and tools framework}

#gamedev #unity3d #indiedev #gaming #devlog #horror #scifi

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