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You have six survivors crammed into a single bunker. They will face dark nights of waiting before any rescue shows up.

Each day forces one really tough decision on them. Who gets something to eat. Who receives any kind of treatment. Who ends up dying that time.

Right outside the door, a child keeps knocking night after night. That voice shifts in strange ways every single evening. It barely comes across as human these days.

Players need to deal with hunger and biting cold, along with health problems and dropping morale while all hope starts to slip away.

Certain choices leave a permanent mark on the soul that never really fades.

Survival without picking up any scars along the way seems pretty unlikely.



teen
Mild Cartoon Violence

This game is based in one of my son's short tales. We already made a mini version of this for our biggest project together: "The Wall", but we made a special version for the Narrative contest.

We both hope to make it on time!!!